Description:
Key Words:
Procedural Modelling,Topology,polySuperShape,Form-finding
Required Skills:
Beginner - Intermediate Maya and Beginner Blender
Required Software:
Maya Autodesk 2020 and Blender
Required Hardware:
Pc, Mac
Maximum number of participating students:
25
In this workshop, participants will explore how to design with a procedural polygon modelling methodology through a process that breaks down a complicated task into discrete modelling operations. We will look into the importance of topology and the advantages of low-poly procedural modelling with Maya and explore how procedural modelling increases the output of iterative design through reproducible stages of transformation. The ambition is to gain a basic understanding of the logic behind working with meshes in Maya. In addition, the participants will also learn how to model with high-poly meshes through the exploration of SuperShapes. Due to the mathematical nature of these shapes, we will be able to quickly generate complex organic geometries. Super Ellipse, Spherical Harmonics and Ultra Shapes will be the starting point of our architectural geometry exploration.
The workshop will last six days, each day will be broken down into two-hour sessions. The first day will include a general introduction to Computational Thinking followed by tutorials. The following days will consist of tutorials, guiding the participants through various examples and features of procedural polygon modelling. At the end of each day, the participants will have a chance to consult the instructors to develop their design projects. Finally, on the last day, the participants will have an opportunity to present their work to a panel of invited Architects and Designers. The expected outcome from the participants is a compilation of images and diagrams of their projects.
The skills that will be explored include procedural polygon modelling with low-poly and high-poly meshes, sculptural mesh modelling and discrete modelling operations. The workshop will be taught using Maya and Blender. A series of modelling examples will be demonstrated and provided to the participants as a starting point for their design work. The prerequisite knowledge of the workshop is a beginner understanding of Maya and mesh modelling. Workshop participants who have experience with Maya and Blender will be able to further adapt and expand on the techniques taught within the workshop.