Description:
Key Words:
Social VR,Collaborative,Virtual Happening,Real-Time Event
Required Skills:
beginner unity, beginner blender
Required Software:
Unity Hub version (2019.4.22f), VRCHAT SDK, VRChat, Meshroom, Blender, Twitch + Discord, OBS (Open Broadcast Software)
Required Hardware:
VR Headset (highly recommended), PC, Smartphone or Camera, WebCam, home accessaries
Maximum number of participating students:
10-15
We have been closely following global events relating to COVID-19, and we've quickly learned to adapt with new social behaviors. Isolation, disconnection, and social distancing have opened new avenues for remote communication but also forced us to seek alternative ways of being and living together in virtual spaces.
In this workshop, we will dive into and inhabit the multiverse of VRChat, a massive Social VR platform, to create, host and co-host public and private events. Together, we will transform our private homes into fabulous virtual public arenas. We will explore strange hybrid conditions, oscillating between the physical and virtual while collectively performing deeply architectural rituals such as sleeping, dining or even taking a bath.
The workshop will include extended reality methods to expand our physical boredom and allow ourselves and our familiar living spaces to interface with the unfamiliar, weird and exotic other of the virtual dimension.
Concentrating on exploring digital interventions in both the physical and the virtual realities, the workshop will provide a theoretical and practical overview as well as insights into the idea of the Virtual as Public and Social Spaces and a stage to perform identity. In this sense, we seek to experiment with time-based embodied experiences to explore new ways of inhabiting both our bodies and our most-used intimate spaces in new, performative ways, transcending ourselves into pixels and bytes as we allow our virtual friends to inhabit our physical bedrooms, and perhaps even end up hosting dinner parties together.