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Rework Interactions
AR/VR Games | Online Workshop | English | Europe-Mideast-Africa
Description:
Key Words: VR,Gamification,Immersive,Digital Assets
Required Skills: Basic 3D Modeling Skills
Required Software: Blender (Latest Version), Sansar (Latest Update), Adobe Photoshop/Illustrator
Required Hardware: PC, VR Headsets (Optional)
Maximum number of participating students: 60
With the emergence of spatial interactions and increased adoption of digital assets as of late, the workshop is designed to make the participants question and rethink the traditional assets. Furniture and fixtures, characters and their apparel, circulation systems in spaces, are all to be reexamined as we create their digital counterparts.

The workshop will inspect how different a user’s experience is in a virtual space as compared to the physical spaces. To name a few, teleportation, shape-shifting, audio -reaction, animated textures, and proximity detection are topics we will be exploring during the workshops.
These highly interactive sessions are split into two main parts:
Part A: 4 days of technical skill-building
Part B: 1 day of studio sessions working towards your final project outcomes

You will learn to create virtual assets that are not only static 3D models, but also have code embedded in them, which will allow the user to trigger certain specific interactions with these assets.

Each participant will produce at least one virtual asset of the following themes:
- A virtual character & fashion elements
- A furniture/fixture piece with coded interaction
- Spatial circulation element with its embedded code

Towards the end of the workshop, we will have a 3D virtual exhibition of the best workshop outcomes, where the authors of the said works will present their final result in our custom-built virtual world. The workshop will conclude with Futurly's one year anniversary public virtual party!
Schedule:
Jun 26 - Jul 3
  • Day 1 / Jun 26

    9:00 - 16:00 (GMT+0:00) Greenwich Mean Time

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    05:00 - 12:00 (EST)

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    11:00 - 18:00 (CET)

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    17:00 - 00:00 (China)

    Foundations of Blender and Sansar
  • Day 2 / Jun 27

    9:00 - 16:00 (GMT+0:00) Greenwich Mean Time

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    05:00 - 12:00 (EST)

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    11:00 - 18:00 (CET)

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    17:00 - 00:00 (China)

    Character Creation + Apparel
  • Day 3 / Jun 28

    9:00 - 16:00 (GMT+0:00) Greenwich Mean Time

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    05:00 - 12:00 (EST)

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    11:00 - 18:00 (CET)

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    17:00 - 00:00 (China)

    Asset Creation + Coding in Sansar
  • Day 4 / Jun 29

    9:00 - 16:00 (GMT+0:00) Greenwich Mean Time

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    05:00 - 12:00 (EST)

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    11:00 - 18:00 (CET)

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    17:00 - 00:00 (China)

    Procedural Modeling with Blender
  • Day 5 / Jun 30

    9:00 - 16:00 (GMT+0:00) Greenwich Mean Time

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    05:00 - 12:00 (EST)

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    11:00 - 18:00 (CET)

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    17:00 - 00:00 (China)

    Studio Sessions
  • Day 6 / Jul 1

    0:00 - 23:30 (GMT+0:00) Greenwich Mean Time

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    20:00 - 19:30 +29 (EST)

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    02:00 - 01:30 (CET)

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    08:00 - 07:30 (China)

    Working Day
  • Day 7 / Jul 2

    0:00 - 23:30 (GMT+0:00) Greenwich Mean Time

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    20:00 - 19:30 -1 (EST)

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    02:00 - 01:30 (CET)

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    08:00 - 07:30 (China)

    Working Day
  • Day 8 / Jul 3

    13:00 - 16:00 (GMT+0:00) Greenwich Mean Time

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    09:00 - 12:00 (EST)

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    15:00 - 18:00 (CET)

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    21:00 - 00:00 (China)

    Presentations + Futurly 1 Year Anniversary Virtual Party
Instructors:
  • Arek Keshishian Futurly,Co-Founder
    Arek Keshishian is an architect, entrepreneur, and educator based in Armenia. He is a consultant for BIM strategies and a computational designer. Having trained thousands of architecture students and professionals globally since 2016, he co-founded Futurly, a global educational platform for advanced architecture and design. He's authored and co-authored various computationally designed projects. Highlights include algorithmically designed walls at public spaces in Yerevan and the Rethink Pavilion commissioned by the UNDP in Armenia.
  • Vamsi Krishna Vemuri Futurly,Co-founder
    Vamsi Krishna Vemuri is a speculative architect, entrepreneur, educator based in Germany. He operates at the intersection of speculative design, immersive media, and real-time visualization. Having been an active educator conducting workshops, webinars, and lectures across Europe & Asia, he co-founded Futurly, a global platform for advanced architecture and design learning. Through their Research studio, they had developed various speculative and experiential projects (Silicon Cultures & Saha 6122124, to name a few) that have been exhibited in various platforms and design conventions across the US, UK, Germany, India, Latvia, and Japan.
  • Teddy Fadous RCR Arquitectes | neverlab,Architect
    I’m an enthusiastic person, always searching for new tools to express new spacial formations. Experiencing Art through architecture in RCR arquitectes. Exploring Art through Neverlab, a platform of explorations where we, Stefana Zapuc & myself, research the potential of computation power to build a better understanding for the future of architecture.
  • Stefana Zapuc Neverlab // IaaC,Founder of Neverlab, Teaching Assistant IaaC
    Throughout developing my Masters in Advanced Architecture at IaaC, Barcelona, I am researching the implementation of digital fabrication, biomaterials and computational tools. Professional practice experience includes London and Barcelona, where I am currently assisting a computationally driven design studio. In 2020, together with Teddy Fadous, we founded Neverlab - a cloud based studio that aims to explore new architectural ideologies and techniques for the future.