Description:
Key Words:
VR,Gamification,Immersive,Digital Assets
Required Skills:
Basic 3D Modeling Skills
Required Software:
Blender (Latest Version), Sansar (Latest Update), Adobe Photoshop/Illustrator
Required Hardware:
PC, VR Headsets (Optional)
Maximum number of participating students:
60
With the emergence of spatial interactions and increased adoption of digital assets as of late, the workshop is designed to make the participants question and rethink the traditional assets. Furniture and fixtures, characters and their apparel, circulation systems in spaces, are all to be reexamined as we create their digital counterparts.
The workshop will inspect how different a user’s experience is in a virtual space as compared to the physical spaces. To name a few, teleportation, shape-shifting, audio -reaction, animated textures, and proximity detection are topics we will be exploring during the workshops.
These highly interactive sessions are split into two main parts:
Part A: 4 days of technical skill-building
Part B: 1 day of studio sessions working towards your final project outcomes
You will learn to create virtual assets that are not only static 3D models, but also have code embedded in them, which will allow the user to trigger certain specific interactions with these assets.
Each participant will produce at least one virtual asset of the following themes:
- A virtual character & fashion elements
- A furniture/fixture piece with coded interaction
- Spatial circulation element with its embedded code
Towards the end of the workshop, we will have a 3D virtual exhibition of the best workshop outcomes, where the authors of the said works will present their final result in our custom-built virtual world. The workshop will conclude with Futurly's one year anniversary public virtual party!