Description:
Key Words:
Phylum,Trait,Assemblage,Digital Production
Required Skills:
Capacity to conduct rigorous yet agile research, capacity to evaluate fields of information and conceptualize them into synthetic categories, capacity to edit images and drawings, capacity to discuss content with open-mindedness and intellectual generosit
Required Software:
Rhino, Illustrator, Photoshop
Required Hardware:
None
Maximum number of participating students:
16
The field of the thus called digital practices encompass a wide spectrum of extremely disparate sensibilities, techniques, materials and agendas. Although somewhat novel, in the constant decision making that involves the projection of ideas and procedures into the future, a number of affiliations with lines of thought (sometimes made explicit, sometimes left unconscious) lay hidden underground, as threads connecting to a series of latent lineages of architectural production, which we will call phylum. Through the research of the workshop, the well-known deleuzian concept will guide the configuration of a particular plane of immanence, operating within the digital, and yet transcending its broad generality.
The workshop will be, for this purpose, organized in two phases. On the one hand, we will discuss a series of projects from the last twenty-five years of digital production, and, on the other, we will configure assemblages based on the study of their traits of expression, operating beyond authorial, institutional, or chronological determinations. Across these constellations, and with the objective to identify conflicts, affinities, and redundancies, we will draw phyla, a series of lines that “cut across them all, taking leave of one to pick up again in another, or making them coexist”. Where there is a formless set of juxtaposed individuals floating within a generic framework, we will assemble a consistent multiplicity.
In the first session, the instructors will provide a Miro board with an initial configuration of the plane based on a survey of the production coming from the last edition of Digital Futures. Students will develop research out of these materials, and will progressively introduce new relationships, incorporating content into the board between sessions. This content and assemblage will focus the discussion as a kind of real-time editing of the board. We will aim at speculating on the nature of what is usually called digital production, dissecting trends from one another, and discussing why they do what they do, and in which theoretical framework they are embedded. The workshop will thus build up positions within the field.