Description:
Key Words:
robot,AI,machine learning,simulation
Required Skills:
Research Skill, 3D Modeling
Required Software:
Unity 2020 (Basic), Rhino (Intermediate), After Effects
Required Hardware:
PC or Mac
Maximum number of participating students:
10
Simulation has been projected into the architecture discipline as a design tool since the era of digital architecture, by bridging the digital with analog, it infiltrates into the process of forces representing, form-finding, material hybridizing, and composition loosening. Equipped with stronger computational power and open-source libraries of the game engine, simulation now, just like the design conversations happening overall, has gone beyond the singular model of understanding physics and material behaviors and began to envision a multithreading workflow where object relationships can be visualized in an interactive manner.
The workshop will investigate crowd robots behavior, by using furniture assets from Vitra and Kartell to produce behavioral simulation with the focus on machine vision, reasoning and logic.
The workshop will be divided into two sessions, research and design. For the research session, we will look at crowds and collective behavior, with the reference from particles, animals and micro-robots. With an understanding of robotic mechanisms, students will work on this agenda by providing a hypothesis followed by flow charts. For the design session, students will be introduced with a design workflow to simulate with the algorithmic logic developed in the research phase. The workshop will introduce Unity as an operational platform to conduct real-time simulations. The simulation itself will bring in the current notations of physics and animation, and also game-AI, including a path planning algorithm used for autonomous vehicles and robots and its reasoning system. A customized tool-kit will be provided to support the simulation on two levels, circulation and furniture.